As part of my ongoing search for interesting ways to occupy myself while waiting for Bad Monkeys to be published, I’ve started playing World of Warcraft. This is not an entirely pointless time sink. I did some freelance work for one of the local software giants last year, and it’s conceivable that at some point someone will ask me to be a “creative consultant” on an MMORPG, so I figure it can’t hurt to have some actual play experience.
Before hiking over to Fred Meyer to pick up the game client, I read a bunch of player and game designer blogs, and found some interesting essays. One issue that gets mentioned periodically in game design circles, in a “We really should do something about this…someday” kind of way, is that the vast majority of computer game designers are white men who, lacking anyone to tell them otherwise, sometimes make decisions that needlessly alienate millions of potential customers.
For my first World of Warcraft character, I decided to play a troll of the hunter class. About an hour into the game I got sent on a quest to a seaside village called Sen’Jin, populated by my fellow trolls, and while interacting with the non-player characters I realized that we were all speaking with Haitian accents. A particular shade of Haitian accent, seemed like: repeatedly, as I finished an exchange with a quest-giver or a shopkeeper, I was warned to “Stay away from the voodoo, mon.” Gee, I thought, that’s odd. Why would trolls talk like black people?
Seeking answers, I turned to the racial history section of the WoW manual, and read the following: “The vicious trolls that populate the numerous jungle isles of the South Seas are renowned for their cruelty and dark mysticism. Barbarous and superstitious, they carry a seething hatred for all other races…” Ah, I thought, of course. That explains it. Trolls talk like black people because they’re superstitious jungle savages.
Naturally, this got me curious. Was this an isolated horrible worldbuilding choice, or was there more? After leveling up my troll a bit, I started another character, a Tauren druid.
Taurens, as their name suggests, are a minotaur-like species (although my female druid looks more like a bipedal dairy cow). But they really should have been modeled on bison rather than cattle, because it turns out Taurens are actually Native Americans of the Mix-n-Match tribe. Environmentally conscious citizens of the plains, they live in both tipis and longhouses, and carve totem poles. And their signature greeting is “How!”, an expression I haven’t heard since the days of F-Troop.
Don’t get me wrong. World of Warcraft is as fun and addictive as you’ve heard, very well done in most respects. But in a game meant to appeal to a mass audience, this sort of stuff is just incredibly dumb.